R&T WORLD WIRE

R&T WORLD MARKETS

GRT — IX WORLDS STANDARD TIME

ANT CARTELS — NATIONAL WAR SIMULATOR

GRAN FOLARIA · ALL CARTELS · ALL TERRITORIES · TOTAL WAR

GRAN FOLARIA · NATIONAL CONFLICT NETWORK

ANT CARTELS — WAR SIMULATOR

From the quarantined ruins of Cortaza to the capital of Solcarré, armed cartels wage an endless struggle for territory, power and survival.
WAR STATUS
TOTAL WAR
ACTIVE REGION
Cortaza
MILITARY PRESSURE
ELEVATED
SIMULATION TURN
001
NATIONAL MILITARY BULLETIN
CORTAZA — HEAVY FIGHTING REPORTED
Military reports are arriving from the contested territories of Gran Folaria.
OPERATIONAL INTELLIGENCE
ATTACKING FACTION
La Toma
DEFENDING FACTION
Red Bloque
REGIONAL CONTROL
CONTESTED
LATEST OUTCOME
Awaiting report
ATTACKER STRENGTH / SUPPLY
100 / 100

FEATURED: Upcoming Novel

ANT CARTELS — THE NOVEL

¡TODO ES NUESTRO!

WELCOME TO GRAN FOLARIA

ANT CARTELS is coming to life as a full-length action-thriller novel by A. B. Church.

Enter Gran Folaria, a world of powerful cartels, ancient rivalries and buried secrets, where five cartel leaders are drawn into an escalating war with Don Ráfaga and his explosive cartel, La Toma.

What begins as a struggle between rival powers soon leads beneath the abandoned city of Cortaza and into a mystery far older—and far more dangerous—than any of them expected.

ANT CARTELS — A NOVEL tells the complete story of Gran Folaria through its characters, cities, politics, conflicts and hidden history.

The world is also being developed as a cooperative adventure board game, allowing players to step into the story themselves.

One world. One story. Two ways to enter.

ANT CARTELS — A NOVEL

By A. B. Church

COMING SOON

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FEATURED: New Board Game

HARVEST CROSS: ALLHALLOWTIDE

Introducing HARVEST CROSS: ALLHALLOWTIDE, a new board game from Rigger & Trigger Toys and Games Ltd., set within the world of Dollhouse Street.

Hidden beyond old farms, cornfields, forgotten roads and abandoned houses lies Harvest Cross — a town deliberately concealed for generations.

During Allhallowtide — All Hallows’ Eve, All Saints’ Day and All Souls’ Day — Harvest Cross becomes a gathering place for lost souls, strange travelers and spirits awaiting safe passage onward.

Long ago, local families helped keep the roads open. They prepared soul cakes, offered food and shelter, remembered the dead and guided travelers through the dangerous fields surrounding the town.

But the old traditions are fading.The approaches to Harvest Cross are now controlled by Field Lords, violent scarecrows and other dark figures that stalk the roads and prevent souls from reaching the town.

When a group of young people discovers the truth their families kept hidden, they are drawn into the old routes of Harvest Cross — where costumes are more than costumes, soul cakes are more than treats, and the mysterious Road Man may be far older than anyone realizes.

HARVEST CROSS: ALLHALLOWTIDE

A supernatural adventure board game inspired by the traditions of All Saints’ Day, All Souls’ Day and Allhallowtide.

In development from Rigger & Trigger Toys and Games Ltd.

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SANTA'S WAR — NORTHERN WAR SIMULATOR

SEPTENTRIA · THREE WAR FRONTS · TWO RIVAL SANTAS · TOTAL WAR

Septentria · Live Conflict Display

SANTA’S WAR SIMULATOR

Santa’s fallen northern world of sacred cities, frozen provinces, pilgrim roads, tin soldiers, dark forests, and kingdoms under siege.
Active Front
Initializing…
Primary Hero
Initializing…
Allied Force
Initializing…
Enemy Force
Initializing…
Current War Report
Loading frontline developments…
The winter fronts of Septentria are being surveyed.
Sector / District
Awaiting update…
Operational Tone
Awaiting update…
World Condition
Awaiting update…
Notable Figure
Awaiting update…

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DINOSAUR COMBAT SIMULATOR

PREHISTORIC COMBAT NETWORK — EXTINCTION ARENA

RIGGER & TRIGGER NATURAL HISTORY

DINOSAUR COMBAT SIMULATOR

Creatures from across prehistoric time meet in simulated contests of strength, speed, endurance and survival. Every encounter produces a new result.
ACTIVE ARENA
Initializing
COMBATANT ONE
Initializing
COMBATANT TWO
Initializing
BATTLE NUMBER
001
PREHISTORIC COMBAT REPORT
PREPARING THE NEXT BATTLE
Combatants are entering the simulation.
COMBAT INTELLIGENCE
WINNER
Awaiting result
VICTORY TYPE
Awaiting result
BATTLE INTENSITY
Moderate
CHAMPIONSHIP LEADER
No victories recorded
TOTAL BATTLES
0